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#include <JointFactory.h>
Public Member Functions | |
virtual Joint * | createJoint (JointType type)=0 |
Creates a new joint. | |
virtual Joint * | createJoint (const std::string &name, JointType type)=0 |
virtual void | destroyJoint (Joint *joint)=0 |
Destroys a joint which was created by this factory. |
Creates a new joint.
Referenced by physics::PhysicsManager::createJoint().
virtual Joint* physics::JointFactory::createJoint | ( | const std::string & | name, |
JointType | type | ||
) | [pure virtual] |
virtual void physics::JointFactory::destroyJoint | ( | Joint * | joint | ) | [pure virtual] |
Destroys a joint which was created by this factory.
The KG Game Engine
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