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#include <RenderOperation.h>
Public Member Functions | |
RenderOperation () | |
Public Attributes | |
IndexData * | indexData |
Index data - only valid if useIndexes is true. | |
OperationType | operationType |
The type of rendering operation. | |
bool | useIndexes |
Specifies whether to use indexes to determine the vertices to use as input. | |
VertexData * | vertexData |
Vertex source data. |
render::RenderOperation::RenderOperation | ( | ) |
References indexData, operationType, render::OT_TRIANGLE_LIST, useIndexes, and vertexData.
Index data - only valid if useIndexes is true.
Referenced by render::Overlay::getRenderOperation(), render::MeshData::getRenderOperation(), render::DebugRenderable::getRenderOperation(), render::RenderDriver::render(), and RenderOperation().
The type of rendering operation.
Referenced by render::Overlay::getRenderOperation(), render::MeshData::getRenderOperation(), render::DebugRenderable::getRenderOperation(), render::RenderDriver::render(), and RenderOperation().
Specifies whether to use indexes to determine the vertices to use as input.
Referenced by render::Overlay::getRenderOperation(), render::MeshData::getRenderOperation(), render::DebugRenderable::getRenderOperation(), render::RenderDriver::render(), and RenderOperation().
Vertex source data.
Referenced by render::Overlay::getRenderOperation(), render::MeshData::getRenderOperation(), render::DebugRenderable::getRenderOperation(), render::RenderDriver::render(), and RenderOperation().
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:09 by
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