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E:/Programming/MyProject/K_Game_hg/GameEngine/include/platform/PlatformManager.h File Reference
#include <EngineConfig.h>
#include <core/Types.h>
#include <core/Singleton.h>
#include <core/Utils.h>
#include <engine/Object.h>
#include <string>
#include <map>

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Classes

struct  platform::PlatformManager::FileSystemInfo
 Loaded file systems. More...
class  platform::PlatformManager

Namespaces

namespace  platform
 

In this namespace can be found platform management classes like Timer, File, and so on.


Typedefs

typedef FileSystem *ENGINE_CALLBACK platform::FILESYSTEM_FACTORY (const std::string &filename, const std::string &type)
typedef void(ENGINE_CALLBACK * platform::FILESYSTEM_RELEASE )(FileSystem *fs)

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by Doxygen (1.7.4)