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#include <EngineConfig.h>
#include <core/Types.h>
#include <core/Singleton.h>
#include <core/Utils.h>
#include <engine/Object.h>
#include <string>
#include <map>
Go to the source code of this file.
Classes | |
struct | platform::PlatformManager::FileSystemInfo |
Loaded file systems. More... | |
class | platform::PlatformManager |
Namespaces | |
namespace | platform |
In this namespace can be found platform management classes like Timer, File, and so on. | |
Typedefs | |
typedef FileSystem *ENGINE_CALLBACK | platform::FILESYSTEM_FACTORY (const std::string &filename, const std::string &type) |
typedef void(ENGINE_CALLBACK * | platform::FILESYSTEM_RELEASE )(FileSystem *fs) |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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