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#include <EngineConfig.h>
#include <core/Types.h>
#include <core/Singleton.h>
#include <render/Color.h>
#include <render/RenderOperation.h>
#include <render/Material.h>
#include <render/ShaderParamData.h>
#include <engine/Object.h>
#include <string>
#include <list>
#include <vector>
#include <map>
Go to the source code of this file.
Classes | |
struct | render::RenderManager::DistanceLight |
class | render::RenderManager |
struct | render::RenderManager::SolidRenderable |
struct | render::RenderManager::TransparentRenderable |
Namespaces | |
namespace | core |
In this namespace can be found basic classes like vectors, planes, arrays, lists and so on. | |
namespace | platform |
In this namespace can be found platform management classes like Timer, File, and so on. | |
namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
namespace | resource |
In this namespace can be found resource management classes like ResoureceManager, Resource and so on. | |
namespace | scene |
In this namespace can be found scene management classes like SceneManager, SceneNode, Camera, and so on. |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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