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Classes | |
class | resource::Serializer |
Namespaces | |
namespace | core |
In this namespace can be found basic classes like vectors, planes, arrays, lists and so on. | |
namespace | platform |
In this namespace can be found platform management classes like Timer, File, and so on. | |
namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
namespace | resource |
In this namespace can be found resource management classes like ResoureceManager, Resource and so on. | |
Functions | |
render::Color ENGINE_PUBLIC_EXPORT | resource::parseColor (std::string ¶ms) |
core::quaternion ENGINE_PUBLIC_EXPORT | resource::parseQuaternion (std::string ¶ms) |
core::vector3d ENGINE_PUBLIC_EXPORT | resource::parseVector3d (std::string ¶ms) |
Variables | |
const u32 | resource::CHUNK_OVERHEAD_SIZE = sizeof(u16) + sizeof(u32) |
Chunk overhead = ID + size. | |
const u16 | resource::HEADER_CHUNK_ID = 0x1000 |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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