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#include <ShapeFactory.h>
Public Member Functions | |
virtual Shape * | createShape (ShapeType type)=0 |
Creates a new shape. | |
virtual void | destroyShape (Shape *shape)=0 |
Destroys a shape which was created by this factory. |
Creates a new shape.
Referenced by physics::PhysicsManager::createShape().
virtual void physics::ShapeFactory::destroyShape | ( | Shape * | shape | ) | [pure virtual] |
Destroys a shape which was created by this factory.
The KG Game Engine
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