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#include <EngineConfig.h>#include <core/Types.h>#include <core/Singleton.h>#include <engine/Object.h>#include <string>#include <list>#include <map>Go to the source code of this file.
Classes | |
| class | engine::EngineManager | 
Namespaces | |
| namespace | core | 
In this namespace can be found basic classes like vectors, planes, arrays, lists and so on.  | |
| namespace | engine | 
Everything in the Engine can be found in this namespace and very important, the class GameManager.  | |
| namespace | input | 
In this namespace can be found input management classes like MouseEvent, MouseEventReceiver, KeyEvent and so on.  | |
| namespace | physics | 
In this namespace can be found physics management classes.  | |
| namespace | platform | 
In this namespace can be found platform management classes like Timer, File, and so on.  | |
| namespace | render | 
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on.  | |
| namespace | resource | 
In this namespace can be found resource management classes like ResoureceManager, Resource and so on.  | |
| namespace | scene | 
In this namespace can be found scene management classes like SceneManager, SceneNode, Camera, and so on.  | |
| namespace | script | 
In this namespace can be found script management classes like ScriptManager, ScriptSystem, Script and so on.  | |
| namespace | sound | 
In this namespace can be found sound management classes.  | |
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		The KG Game Engine 
		Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:05 by 
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