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#include <render/RenderManager.h>#include <render/RenderDriver.h>#include <render/Frustum.h>#include <render/Light.h>#include <render/Camera.h>#include <render/Renderable.h>#include <render/Model.h>#include <render/Overlay.h>#include <render/PanelOverlay.h>#include <render/TextOverlay.h>#include <render/Font.h>#include <render/Viewport.h>#include <render/RenderWindow.h>#include <render/FrameEventReceiver.h>#include <render/Shader.h>#include <render/VertexBuffer.h>#include <render/IndexBuffer.h>#include <render/PixelBuffer.h>#include <render/MeshData.h>#include <render/FontFactory.h>#include <render/MaterialFactory.h>#include <render/MeshDataFactory.h>#include <resource/Resource.h>#include <resource/ResourceManager.h>#include <platform/Timer.h>#include <platform/PlatformManager.h>#include <scene/SceneManager.h>#include <engine/EngineSettings.h>#include <engine/LogManager.h>#include <core/Utils.h>#include <algorithm>Namespaces | |
| namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
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The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:06 by
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