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#include <render/Color.h>
#include <render/BlendMode.h>
#include <render/IndexBuffer.h>
#include <render/MemoryIndexBuffer.h>
#include <render/HardwareIndexBuffer.h>
#include <render/VertexBuffer.h>
#include <render/MemoryVertexBuffer.h>
#include <render/HardwareVertexBuffer.h>
#include <render/PixelBuffer.h>
#include <render/MemoryPixelBuffer.h>
#include <render/HardwarePixelBuffer.h>
#include <render/VertexIndexData.h>
#include <render/Camera.h>
#include <render/Frustum.h>
#include <render/Light.h>
#include <render/Font.h>
#include <render/FontFactory.h>
#include <render/Renderable.h>
#include <render/DebugRenderable.h>
#include <render/Model.h>
#include <render/Overlay.h>
#include <render/PanelOverlay.h>
#include <render/TextOverlay.h>
#include <render/MeshData.h>
#include <render/MeshDataFactory.h>
#include <render/Material.h>
#include <render/MaterialFactory.h>
#include <render/TextureUnit.h>
#include <render/Texture.h>
#include <render/ShaderDefines.h>
#include <render/ShaderParamData.h>
#include <render/Shader.h>
#include <render/Viewport.h>
#include <render/RenderTargetEvent.h>
#include <render/RenderTargetEventReceiver.h>
#include <render/RenderTarget.h>
#include <render/RenderWindow.h>
#include <render/RenderOperation.h>
#include <render/FrameEventReceiver.h>
#include <render/RenderDriver.h>
#include <render/RenderManager.h>
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The KG Game Engine
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