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E:/Programming/MyProject/K_Game_hg/GameEngine/include/Render.h
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00001 // Copyright 2006-2011 by Kat'Oun
00002 
00003 #ifndef _ENGINE_RENDER_H_
00004 #define _ENGINE_RENDER_H_
00005 
00006 #include <render/Color.h>
00007 #include <render/BlendMode.h>
00008 #include <render/IndexBuffer.h>
00009 #include <render/MemoryIndexBuffer.h>
00010 #include <render/HardwareIndexBuffer.h>
00011 #include <render/VertexBuffer.h>
00012 #include <render/MemoryVertexBuffer.h>
00013 #include <render/HardwareVertexBuffer.h>
00014 #include <render/PixelBuffer.h>
00015 #include <render/MemoryPixelBuffer.h>
00016 #include <render/HardwarePixelBuffer.h>
00017 #include <render/VertexIndexData.h>
00018 #include <render/Camera.h>
00019 #include <render/Frustum.h>
00020 #include <render/Light.h>
00021 #include <render/Font.h>
00022 #include <render/FontFactory.h>
00023 #include <render/Renderable.h>
00024 #include <render/DebugRenderable.h>
00025 #include <render/Model.h>
00026 #include <render/Overlay.h>
00027 #include <render/PanelOverlay.h>
00028 #include <render/TextOverlay.h>
00029 #include <render/MeshData.h>
00030 #include <render/MeshDataFactory.h>
00031 #include <render/Material.h>
00032 #include <render/MaterialFactory.h>
00033 #include <render/TextureUnit.h>
00034 #include <render/Texture.h>
00035 #include <render/ShaderDefines.h>
00036 #include <render/ShaderParamData.h>
00037 #include <render/Shader.h>
00038 #include <render/Viewport.h>
00039 #include <render/RenderTargetEvent.h>
00040 #include <render/RenderTargetEventReceiver.h>
00041 #include <render/RenderTarget.h>
00042 #include <render/RenderWindow.h>
00043 #include <render/RenderOperation.h>
00044 #include <render/FrameEventReceiver.h>
00045 #include <render/RenderDriver.h>
00046 #include <render/RenderManager.h>
00047 
00048 
00049 #endif // _GAMERENDER_H_

The KG Game Engine
The KG Game Engine Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by Doxygen (1.7.4)