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00001 // Copyright 2006-2011 by Kat'Oun 00002 00003 #ifndef _ENGINE_RENDER_H_ 00004 #define _ENGINE_RENDER_H_ 00005 00006 #include <render/Color.h> 00007 #include <render/BlendMode.h> 00008 #include <render/IndexBuffer.h> 00009 #include <render/MemoryIndexBuffer.h> 00010 #include <render/HardwareIndexBuffer.h> 00011 #include <render/VertexBuffer.h> 00012 #include <render/MemoryVertexBuffer.h> 00013 #include <render/HardwareVertexBuffer.h> 00014 #include <render/PixelBuffer.h> 00015 #include <render/MemoryPixelBuffer.h> 00016 #include <render/HardwarePixelBuffer.h> 00017 #include <render/VertexIndexData.h> 00018 #include <render/Camera.h> 00019 #include <render/Frustum.h> 00020 #include <render/Light.h> 00021 #include <render/Font.h> 00022 #include <render/FontFactory.h> 00023 #include <render/Renderable.h> 00024 #include <render/DebugRenderable.h> 00025 #include <render/Model.h> 00026 #include <render/Overlay.h> 00027 #include <render/PanelOverlay.h> 00028 #include <render/TextOverlay.h> 00029 #include <render/MeshData.h> 00030 #include <render/MeshDataFactory.h> 00031 #include <render/Material.h> 00032 #include <render/MaterialFactory.h> 00033 #include <render/TextureUnit.h> 00034 #include <render/Texture.h> 00035 #include <render/ShaderDefines.h> 00036 #include <render/ShaderParamData.h> 00037 #include <render/Shader.h> 00038 #include <render/Viewport.h> 00039 #include <render/RenderTargetEvent.h> 00040 #include <render/RenderTargetEventReceiver.h> 00041 #include <render/RenderTarget.h> 00042 #include <render/RenderWindow.h> 00043 #include <render/RenderOperation.h> 00044 #include <render/FrameEventReceiver.h> 00045 #include <render/RenderDriver.h> 00046 #include <render/RenderManager.h> 00047 00048 00049 #endif // _GAMERENDER_H_
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:04 by
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