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#include <EngineConfig.h>
#include <Core.h>
#include <Platform.h>
#include <Input.h>
#include <Resource.h>
#include <Render.h>
#include <Sound.h>
#include <Physics.h>
#include <Scene.h>
#include <Script.h>
#include <engine/Object.h>
#include <engine/ObjectDefines.h>
#include <engine/Log.h>
#include <engine/LogManager.h>
#include <engine/Plugin.h>
#include <engine/PluginManager.h>
#include <engine/EngineSettings.h>
#include <engine/EngineManager.h>
#include <engine/EngineEvent.h>
#include <engine/EngineEventReceiver.h>
Go to the source code of this file.
Namespaces | |
namespace | core |
In this namespace can be found basic classes like vectors, planes, arrays, lists and so on. | |
namespace | engine |
Everything in the Engine can be found in this namespace and very important, the class GameManager. | |
namespace | input |
In this namespace can be found input management classes like MouseEvent, MouseEventReceiver, KeyEvent and so on. | |
namespace | physics |
In this namespace can be found physics management classes. | |
namespace | platform |
In this namespace can be found platform management classes like Timer, File, and so on. | |
namespace | render |
In this namespace can be found render management classes like RenderManager, RenderWindow, RenderSystem, and so on. | |
namespace | resource |
In this namespace can be found resource management classes like ResoureceManager, Resource and so on. | |
namespace | scene |
In this namespace can be found scene management classes like SceneManager, SceneNode, Camera, and so on. | |
namespace | script |
In this namespace can be found script management classes like ScriptManager, ScriptSystem, Script and so on. | |
namespace | sound |
In this namespace can be found sound management classes. |
The KG Game Engine
Documentation © 2006-2011 by Kat'Oun. Generated on Sat Jul 2 2011 00:50:05 by
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